Virtual Campus Tours for Universities and Colleges

For years, people have used smartphones and computers to browse the web on flat screens. Virtual reality points toward a different future, with immersive 3D places and characters. One of the earliest and easiest uses of the technology is the college campus tour. Compared with fields such as healthcare or business, campuses are relatively simple to capture, and several methods can create a convincing visit. This article explains how VR is changing the way students explore schools.

From cardboard to headsets

Interest began in the mid-2010s, when apps and sites started offering journeys through campuses on cheap cardboard viewers. The experience was modest by today’s standards, but it was exciting. Students could watch a 360-degree video of a campus from their bedroom. In 2015, the Savannah College of Art and Design reportedly gave thousands of cardboard viewers to accepted students so they could look around before deciding to visit in person, according to the source article.

Those early tours were recorded from the perspective of a camera operator who walked through key areas, which made the viewer feel guided. Today’s headsets, both cabled and wireless, offer much higher quality. Graphics are sharper, immersion is stronger, and viewers can sometimes move through a modeled campus with hand controllers instead of following a fixed path.

Websites that host tours

VR content is not limited to special apps. Many tours are available on websites that work with simple viewers, advanced headsets, phones and computers.

  • CampusTours was described as a professional company that produced tours covering over 1,800 schools across the United States, the United Kingdom, Canada and other countries. Its tours include varied media and interactive features, from squares and libraries to sports facilities. A feature that answers common student questions was reported as being in development at the time.
  • YouVisit offers videos, photos and information that work on all kinds of devices, and was said to cover about 600 schools in the United States. Even without a headset, users can enjoy 360 stitched videos through a phone.

Services and coverage change, so check each provider for current information.

More than buildings

A good virtual tour shows more than architecture. It can introduce the history of a college, its art center, traditions and student life. Some include testimonials from students or ambassadors, adding a human view that a quick walk across campus might miss. By learning about the culture of a university, a student can judge whether its values suit them.

Virtual tours may also help students who feel nervous about contacting staff. Instead of emailing or approaching someone in person, they can use a chatbot inside the tour to ask basic questions without worry.

Wider access

Cost often limits where students can apply. Studies linking relocation expenses to college attendance have found that lower-income students are more likely to choose nearby schools. Travel to distant campuses can be a real barrier, as can chronic illness or disability. VR tours reduce this barrier by letting anyone explore a school from home.

Falling headset prices help, too. Companies such as Oculus, HTC and Valve have made VR more widely available over the past several years, so students interested in social VR or virtual campus tours can find affordable options.

Practical benefits

  • Reaching areas that are not normally open to visitors.
  • Avoiding poor weather that can spoil a trip.
  • Considering colleges outside your region.
  • Checking building layouts, facilities and distances between classrooms, labs and residence halls.
  • Using a headset that also serves for entertainment.
  • Sharing the experience with relatives, including those who cannot travel.

Advice for prospective students

Treat virtual visits as the first step, not the last. Use them to build a short list, then plan a visit to your top choices if you can. Compare tours from several schools, take notes on what stands out and write down questions to ask admissions staff. Pay attention to whether the tour covers the departments and facilities that matter to you, such as laboratories, studios or libraries.

Advice for institutions

Schools that offer VR should keep tours up to date, include accessibility features such as captions and offer versions that work on phones. It helps to show everyday student life rather than only polished buildings, and to be clear about which areas are included.

Limits to keep in mind

A tour cannot replace the feel of a place. Weather, crowds, noise and conversations with current students are hard to simulate. Some tours are produced by the school’s marketing team, so they naturally show the best side of campus. Balance them with independent sources such as student forums, rankings and local visits. Also remember that not every student has a fast connection or a device that can play high-resolution video, so schools should offer lighter versions.

What a good tour includes

Strong examples share a few features. They have clear menus that let viewers jump to residence halls, dining areas and sports grounds. They label places so no one gets lost. They offer short audio notes by staff or students that explain what you are seeing. They also include a map and links to admission information, so the next step is easy for a viewer who likes what they see.

The road ahead

As headsets improve and costs fall, campus tours are likely to become more detailed, with live guides in shared virtual spaces and chat with current students. Whatever form they take, the aim will be the same: to help students make informed choices about where they will study.

Related: VR in travel and tourism and medical education.